For now, you will have to merge your subtools before exporting or merging your objs into 1 file in another 3d software as Substance Painter only supports one obj file at a time.
Whitebox about complete. Just need to concept out the back unit, leg joints (Hip and ankle), reproportion the legs and reconcept the calf (The unit holding the knee armor) [SKETCHFAB]cf70527768dd470586053c020ea080d8[/SKETCHFAB]
Here is where i'm at with the sculpting of the muscle forms so far from what i can make out in references: DWalker with regards to the legs are you referring to the underside of the legs or the thigh area?
Thanks for pointing it :D But don't worry, it's even worse, the vertices are not merged haha :D I just do a fast merge before my renders, I'm sure I've missed more.
you really need to recheck your proportions. your mag ends about half the grip while the reference mag is longer per example. Also the front part looks a little blobby
Ah you guys are right, hmm maybe I have salvage it a little with some scales and rotations on the legs and shoulders then progressing on the leg pannels a bit. Cheap and nasty photoshop: New sillhouette:
If you check the options for Merge Vertices, there's an option to change the distance threshold. After that, a select all verts and merge is enough to clean up any extra edges and faces you may be encountering.
The torso looks cool, but i think the leg on the left (his right) should be foreshortened but it looks longer than the other leg. The thigh and shin looks appealing but what's that pit behind the knee?