@poopipe, thanks! As a rule of thumb, if exporting a packed texture from photoshop, an 8 bit png will serve most purposes? Any reason to use higher bit depth?
30 seconds of one of the Saturn 5 rocket launches. The film is 8 mins long as the original was shot at 5k frames a second on 16mm film. This is a HD transfer from that film. http://vimeo.com/4366695
http://www.imperatoronline.com/ Massive update in time for E3. Check it out. Polycounters who worked on this game: Arslevon Artmachine64 Cochtl Doc_Rob Kman Matabus Mojo2k Poopinmymouth 8-) So check it out and get EXCITED!
so... is there a way to make the snap tools in 7 or 8 act like the snap tools in 6? I hate having to turn them off when I just want to move a vert using the axis constraints.
8 million points isn't that high for a character sculpt. I've seen ones at 30+ million points. Have you tried splitting it into subtools and hiding some of those?
That much of a difference might be just Substance Designer saving in 32 bit tiff or exr with extra gamma applied . Set it to linear or export into regular 8 or 16 bit