Hello, I just registered here because I have created a material in unreal to hide texture repetition some time ago and shared it on the unreal forum(along with a sample project on GitHub). It's inspired by the stochastic texturing idea but uses a heightmap instead to create the final output. It triples the number of…
This has been covered quite a few times already, have a dig around the boards for other more thorough explanations. If you split smoothing groups, you must splt UVs and ailow a bit of padding. This is just a tangent space normal map rule of sorts. If you have just 1 smoothing group, even on a basic box, you unwrap however…
I believe the closest thing I did to game development as a kid was making maps for Starcraft 1. When I was in 5th grade I started trying to learn how to use 3ds max but I struggled a lot and eventually gave up because my family members would always laugh at the shitty "models" I made haha. I started getting more serious…
Well Im just dealing with assets created in Navisworks (if you don't know this software, then you are probably a happier human than I). The scenes I am getting are disorganized and messy. I've been importing objects into maya so I can work with them. If I had a tool that could select all the objects in a scene with * same…
I've personally had a better experience on 1.6 or even Source mainly because there was no MM. While I love the MM feature they added, it has really killed off the community servers as there are only a handful of good servers to play on without an ESEA subscription. On the older CS games, you could just find a handful of…
Thanks guys, and that is reassuring Pred, I've tried to avoid breaking up the UVs where it's less visible on the mesh and areas where there is a bit more geometry to hold the normals. At the moment using the cage on cylindrical objects I'm having to compromise with the ray angles, if I try to correct the buckling of the…
He start to look nice . In front view : Id like to see more masseter - medial border(attached image) , also fat above the eye lid should aim higher - small crease you have there is horizontal should aim higher to brow line In side view : Top of the head is too wavy . Below zygomatic and behind masseter you have empty…
I learned Maya when I was in 7th grade. I torrented the maya essential training and went from there. Yeah I didn't learn anything really advanced for a long time but my point is that if you have the right tutorial, anyone can learn any program. You just have to pick a set of tutorials that will take you from knowing…
Thank you! The colored lights are just there because I've read some time ago that white lights are the worst you can have in scene...so I thought I take colored ones. Also I love that blue, mass effect-esque lighting. :D Further I think you can set highlights way better with colored lights instead of pure whites. The…
So, I've been following Cesar Dacol Jr's endeavor called "Monster Month", and he's inspired me to attempt to complete one monster a day for the whole month. Difference is, his stuff is 100X better, and in clay. I'll be doing it in ZBrush since I don't have clay and tools readily available. I'll also be playing catch up…