Track Bar can be rescaled, see the help file http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-A55E4702-263E-4768-9964-5866698784DA Is that what you mean?
If he did, it was probably 3dsmax specific and probably not supported by any engine. I also edited the post with some more info, hopefully its more clear then my previous ramblings =)
Uh... If you're using Maya 2012 or more, Maya remembers component selections when switching component types, exactly like in 3dsMax, no need for any additional scripts anymore to do this.
+1, I usually go in and turn off filtering in 3dsmax, because textures start looking sharp and fine, and when making anything lowend, I always go for the unfiltered! \m/
Struggling with 3dsmax is one option, xnormal works a treat so I'd suggest looking into this - specially since the tool remains useful regardless of you learning maya later for some reason.
Pior: - yep, it is the standard MentalRay fast skin shader in 3dsmax - never used it before, but it is very straight forward to use - just wanted to test it on this model Jackablade: - Nope, only 1.55b
I have to say, as much as 3dsmax has been pissing me off as of late, it always has had the leading edge in UV tools. And Normal Map baking tools as well
Welcome Smash! I use 3dsmax, MotionBuilder and Mudbox. Actually I have never tried Blender but I think I have played around a little with Milkshape back in the days.
i am actually working on something like that in 3dsmax - Aligning to the counter edge is also planned. As soon as I have more free time to spend I will give it another try
thank you very much for the assistance! 3dsmax is hardly intuitive and it doesn't help that many of the different material types are named after the people that invented them rather than what they do.