Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Didn't know polycount was that old damn. I think only problem with new theme is some elements could be separated. For example a line here? Or lighter background there to separate top part from actual text. Also text box is pretty much not visible
Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…
to be honest if i look at your models and these, i am not seeing a big difference in quality. i see difference in style. some of those examples have more details put into the models, but they go a little more towards realism. some of them have more contrast in the lighting. some of them have a little higher production…
Not particularly, I'm not sure I understand what it is. With Substance painter I regularly release a normal map, basecolor, OcclusionRoughnessMetallic. But I don't have this problem when I import them on max or unreal for example.