Hello Blender thread! Long time 3ds Max/ Maya user here ... now learning Blender. I would like to consult the minds here on Polycount over some learning curve issues. As you can see I am getting major issues with my Anvil mesh in render mode displaying hard edges. The mesh displays normally with all soft edges in the…
Haha! Beat you to it. ;) Was fun to model. I didn't use any high poly baking at all. This was wysiwyg in-game final topology and bevel shader baking in Blender. Substance for additional normal detailing. @"Alex Javor" Cheers mate. Yeah, modeling in Blender is really slick. As for animation, I haven't done a lot of…
@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
Amazing! I am understanding so much more thanks to your comment Pior! So LookDev really is something like a Toolbag Style preview, and has its options in the Viewport Shading menu. And yeah, switching to Rendered view displayed different images when switching render engines, just like you said. LookDev looks so...simple…
hmm the default hotkeys dont seem very good. just switching manipulators isnt possible without a mouse click. this gives me a lot of frustration as i now have two choices it seems. 1. custimize blender so it works for me. but this is super hard since i dont know the program yet, basically i need to custimize it before i…
Here's a quick example of how you'd set the modifier up for hard surface work. The modifier is on in the right pane, and off in the left pane. I have an ordinary cube with hard edges on the first layer. The modifier is on on the right side, and off on the left side. To get it working for a hard-surface type of thing you…
No they're not, they can do shortcuts. It's just that the click and point options are much more open if a user wishes. They do have shortcuts, it's just that Blender is Shortcut intensive from the get-go. Also, don't take my opinion on this, but personally, every Autodesk product has horrible shortcuts. If they expect me…
I am not confused...and I agree they have a "right" to hire their own developers. But as history has shown, their developments are not always welcome by the Blender Foundation. Dont forget that there's far more information at play here that puts my concern in a proper context. For example, the blog post by Ton saying funds…
Carter: I've been in direct contact with people like HowardT (the guy currently doing Bevel) and Tom (Letterip), and maintain a loose collection of ideas here https://docs.google.com/document/d/1aFxDruEX0zZnWHH5YjEFwJe4g1XqR4YByt_8_HRonTI/edit I'd be very willing to put time and effort (moreso than I already have with said…