Thanks Slum! I can't recall if it was a conscious choice or not, but he does have a bit of Ash in him. The 2d crossed swords animation was animated by Won Choi one of the concept artists at Robot Entertainment. I like those dances too. :P Thanks michael_Curtiss, appreciate it! Great felipefrango, I hope you do get a chance…
1. Tarp is actually a camo netting covering some boxes, I decided to go with a military camo net rather then an actual tarp. I added a small light so that area is a bit more brighter. 2. Made the doorway cloth less transparent and made the grudge layer darker. 3. Made the AO for the walls darker so the holes dont look like…
@EarthQuake 1. Trying to merge everything into a contiguous mesh would increase the poly count. 2. The joints on the character are robotic, so I'd rather not have the legs and arms (and fingers and ankles, etc) as solid pieces, as that would require deformation on a surface that shouldn't be deforming. 3. This model was an…
Pulling this thing out from the depths of forum hell. *dumpdumpdump* Finally got around to finishing the textures on the fairy. Female head. She's got some morph targets for lipsyncing and putting into silly poses. Final project for school. The litter collecting robot mistakes the girl's stuffed animal for trash and tries…
So I've started working on this asset thinking I could add it to my portfolio as an individual prop once it is finished but also thinking that maybe I could use it in this scene as an element outside the window, I've been playing around in my mind with ideas to further develop this scene and the idea I might go with is…
the weirdest thing for me is I have played the game for about 30 hours already, and havent seen one robot arm chick, katana or cricket bat or blue face paint, I havent played too much of the singleplayer but I havent see anything like the actual content of the reveal trailer. It almost like DICE pivoted to a more realistic…
Vig: selfish? Read thomasp's post. I realise that it's easy to lose sight of things when you're staring yourself blind on your given profession/position in the pipeline (as is only natural), but at least try to refrain from saying shit like that. Modeling a hand in a natural position makes it much easier to correctly judge…
I dont think the movies listed under worst by most people are really the worst movies or do you guys just not watch a lot of movies? i mean for example matrix 3 has cool effects, hell theres a battle with mechs fighting robots, you have seen nothing worse? I agree that compared to matrix 1 the two others did not live up…
I don't know, I don't live in Washington but I can tell you that the youth protection laws in Germany had a severe impact on the games industry. We got many butchered versions of games (usually with all kinds of blood and gore removed to the point where you were wondering WTF was going on in some scenes, some games…
Set Compression to "Optimal" instead of "Key Reduction". T/R should be fairly low, ~0.05; it's in Meters. Scale can be 1 unless you're using Generic Rig and have joint scaling in the animation. Animation imports for each character should all copy the avatar settings from the character import, similar to how UE4 forces…