All joking aside, I have been considering doing something like this, as I think it might be better for the eyes. Why? Because a regular computer screen is about 50cm away from the eyes, while the resting focal point of human eyes is somewhere around 1 or 2 meters I think. Plus there's the difference between backlit screens…
it's one of those threads again : fritter your disposable income on stuff that random people point you at ... it's fascinating to see what people can coerce you into spending money on with no resistance whatsoever ... but first, rules : post a direct link to something you can buy immediately, and only one thing per person…
Hey this looks really cool so far, surprised you haven't had any comments yet. For me, overall it's great. But there's a lot of fine micro-detail in your textures, which makes it a bit busy overall for the eyes. It's looking a bit like the whole cliff is made of mud or dirt, from all that high-frequency detail. And there's…
Hey, not bad. I didn't recognise her at first (probably due to lack of hair and texture) but when you mentioned the name I can see the likeness, so that's good. There's something definitely very wrong about the ears. Mainly they're too small, and as DarthNater mentioned you seem to have really shoved them into the skull a…
Looking great Jelmer, very cool. I feel like the curve of the eyelid where it meets the eyeball is a bit wobbly. It's often surprising how perfect some forms in nature are, and looking at some birds eyes, I feel like the eye contour would probably be much more perfect than that, know what I mean? The wobbliness in your…
I am looking for some resource where I can understand what these map do and why we use it maps like height map , normal map , ambient occlusion , curvature map I am using. Substance designer for texturing there lots of maps which I can use but until and unless I know what each map do I can't utilize it will really…
Damn dude, thank you. Made my day. I was hesitant to do get involved in this thread because I didnt' want it to seem like I'm showing who my favourites are here at Polycount. The truth is I think there's a metric shit ton of talent here, but when it comes down to individuals I think are invaluable in their skillset and…
Hopefully someone comes around atm not at my own pc but when doing my "quads" i try not to put in anything else and do tests, much like frank polygon does them (worth looking into their sketchbook in that section) for a possible solution while waiting. It does get pretty difficult when you get a bunch of lines/rows of…
Mesh + normals map causing 'hard' seams on every curved face on curvature map Hey there everyone I'm having a problem trying to bake my curvature map for part of a model. I noticed this with Painter, but as near-enough the same thing's happening with xnormal's baker, I figured technical talk is the more appropriate place.…