That is great advice I will consider it but still, I will not be using radiosity and I have not used mr yet, only scanline for light tracer. I find that reducing the RGB level is a good way to reduce the amount of light reflected but it also loses detail in the texture and for this thatched roof if you lose that little bit…
As far as I an tell, zBrush only ever lets you have 1 material per object (easily). You can paint on different material per face if you wish though. If you are using it to paint textures, you'll have to have all of your UVs non-overlapping (which beats the point of separate materials/textures). So it really sucks for that.…
Kamui i think that you have a few probs with the anatomy but everyone already told you what you need to change . I saw your portfolio and i think that the 2d section is amazing, but that cool thing about your characters is the style, like a sexy cartoon style, and the model have nothing to do with it... I think that if…
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
Hi there! We are Matthias and Oliver from "Project Paranoia". That is the working title of our current project: A Point & Click adventure in classical "LucasArts" / "Thimbleweed-Park" style. Currently, we're looking for people who want to collaborate and to supply graphics (pixelart). What is "Project Paranoia" about?…
I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
Duties and Responsibilities: • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments. • Create realistic next gen textures and materials for use on architecture and terrain. • Work from photo reference, style sheets, and concept during the art creation…
Hey there. needing some help, C&C with my first building i chose to create the firehouse from ghostbusters as a learning curve. couple of reason ive picked this, basic shapes & plenty of ref online. some of the things that i want to learn from this are; - efficient way to model individual environment buildings. - uv layout…
ARMATURE STUDIO in Austin, TX is seeking a Contract Environment Lighting Artist. This artist will work closely with the project’s Art Lead and Game Designer to implement the lighting and overall look of the environments, creating polished, atmospheric visuals for Armature’s latest project. The person in this role will…
To apply, please go here and click "apply now" - http://1stplayable.catsone.com/careers/index.php?m=portal&a=details&jobOrderID=4822416 Position Description: We are looking for an experienced, full-time Animator to be responsible for creating high-quality animations for console/handheld games. Animator will work with…