so when i make a model that got alot of part I dont name them i just use a rename script that give like : stretchhooder_number_high so what i want is a script that i can select my highpoly and my low and it will find the two number in the two names and change it with the same number so that when i bake in substance painter…
Thanks ya'll I've been trying to pump this out after work if my wife lets me :D I shoot down some espresso and get to work 8l Artquest: here are some of my favorite scripts: Most of them are here in my favorites... http://www.creativecrash.com/users/lee-souder My <3 script : http://www.leesouder.com/2014/perfectPoly.mel it…
Hi. Looking forward to what other people have to say. This is a tiny change, hopefully it makes things more comfortable: http://polycount.com/discussion/172524/blenders-select-all-deselect-for-maya One thing I had trouble with in Maya, coming from Blender, was navigation. This script helps with that:…
if you follow the actual interview he doesn't say it's dead just not sure where it's at.. Collider: You were attached to Cowboy Bebop for a little while. Any update on that? Reeves: I haven’t heard anything back. They turned in the script and it was very expensive. I don’t know if they’re going to…it would cost, like, half…
ah, awesome thanks guys. I was just manually trying out what I'd make the script do, and didn't realise that script control would automatically affect instances only. That does raise one other question though- what happens if I *do* want all materials changed? Do I just iterate all the objects and do it one by one? or is…
Problem Solved : There's a script called "Aspect Ratio Fitter" already available in Unity doing so. - Select your background element - add a component to it, search for "aspect ratio fitter" (script). - Select the way you want it to fit amongst : width controls height, height controls width, fit in parent or enveloppe…
Except baking ao based on high poly model. you also can generate ao based on normal map details and low poly model. Here is a maya script to do it easily: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/normal-map-based-baking-tool-version-1-0-for-ao I use both way to bake ao, then combine them…
Thank You for Your answer. I know that I don't need to merge in this handle but I wanted more smooth and nicer slide of normal map. I read a little about vertex normals and I think that now I have a small grasp of it. I will check these scripts for Maya tomorrow but what can I do if these scripts won't help me ? Should I…
got your PM, is it something you want to contribute or is it more personal? because either way I could implement it for you. I designed the GUI in a way that all scripts are seperate *.ms files with a single function in them. The main script that builds the floater then loads the function and calls it from one of the…
The "can not install" is something I can't fix, all you need to do is run Max as admin, and then open the MZP with Script > Run Script. The errors on reload suggest that the actual FX file is gone (latest version actually warns you about this), but I don't really see why this would happen on reloading and not from the…