I think Modo Indie (or whatever version they're marketing to game devs) would be more of a success for The Foundry if they just enable poly and scripting restrictions. Who cares about dynamics, animation (even in the full version character anim is still a bitch and you pay extra for a good rig), and rendering. All these…
- Select your model, - Make sure that no edges are marked as sharp (Edit mode > Mesh > Edges > Clear sharp) - In Object mode, set the shading to Smooth on the left panel - In the eighth tab of object properties (data tab, little triangle icon), enable Auto Smooth and set it to 180. - If things don't seem to react to your…
this indeed looks like some sort of graphics driver issue to me. i've read the intel GPU has only been enabled in more recent versions of mudbox as it is. perhaps there are driver updates for it that correct the behaviour? on the other hand if mudbox encounters a problem painting on geometry that is too low res in my…
The great about noscript is that it will stop from everything loading which aren't part of a standard basic HTML design, this mean flash players, music players and even interactive ads. To put it in easier terms, if you click on a picture, and you get taken to a website in which it appears like a blank page (literally…
No, secondary reflection does not = Fresnel. Fresnel is built into the standard reflectivity shaders and secondary reflection provides a secondary Fresnel input as well. The Fresnel input determines how much light is reflected at grazing angles, for which most materials is 100%. The reason to use secondary reflection for…
Basically your script doesn't work because animate mode (Auto Key) is not enabled. For example, if you take an animated object and move it up while Auto Key is off it displaces all the key values. But if Auto Key is turned on it only affects the current frame. Your script is moving the object, adding a key , moving again…
hehe it reminds me one of my first sci-fi scenes :) i used to do only hand painted style back then. Looks good man although too clean. You can also try to add more painterly feel to it by giving some variation on the grey. A larger noise level perhaps. How large can this scene possible be and it is crashing? Something else…
I really like the design. For portraying a lizard I think it is spot on but for enabling the viewer to read the character I think it needs a little more. Something to suggest a personality, piercings, tattoo, cigar or a head crest or something. Also those legs are huge, I love them as they are functional, they say a lot as…
mental ray has several contour shaders that work in ortho view. One of them is specifically for outputs to .eps, which Illustrator can read. Enable Contours in the Render Setup window and then in the Materials window go to the bottom of a material and open up the mental ray Connection. Under 'advanced shaders' is the…
Been a while since I did this, so no idea if they have updated tools in that regard. An old hack method was to render out your beauty pass of the terrain, then create a wireframe one (you fill your entire land of the vertex color either black or white) so the wireframes show up as said respective material. Overlay that in…