I dont think its bad, but the numbers on his armor dont match everything else. Really draws the eye to that point. If that is intended it is good, if not, probably needs to change :)
More progress on the block in. Kinda stumped on how to approach the armor and ruffles, though. I'm guessing zSphere are the best way to tackle it? How would you guys do it?
Tonight's modifications take me maybe to close to a Disney like girl playing in armor, not totally unhappy, but still not feeling it. Heh her legs are strong, like bull.
@Lexinator117 Hi ! I'm sorry for the long time... I think you're in the right direction ! Keep painting ! :smile: I really like the way you paint the armor.
Cheers Torch! Sorted :) @Ged - The material on the shoulder armor and chest is bone, same as the swords hilt. Guess I need to sort the spec on them and maybe revisit the texture!
what's our business discussing this shit anyway? this is MF polycount. if you have to hate someone hate space marines! those bastards with that big ass armor! MEfers
A couple good links were recently posted in the reference thread. The main things I would do is look at real military gear, armor and clthes and extrapolate from there.