Try editing the leaf normals with something like normalthief: http://www.scriptspot.com/3ds-max/scripts/normal-thief You can find more information about it here: http://wiki.polycount.com/CategoryEnvironmentFoliage?highlight=%28%5CbCategoryEnvironment%5Cb%29
http://www.mariussilaghi.com/products/smooth-edges ymmv I should also point you towards the almighty "more geo" thread, Which would be more useful than that script imo. http://www.polycount.com/forum/showthread.php?t=56014
Mostly because maya has a lot of awesome tools and scripts that allow them to hammer out a lot of episodes quickly, I've seen 2d animations make in 3d programs that user bones and weighting as well, there's a lot of advantages too it.
Thanks, I was using FFD to move it around a bit. But I was hoping for a script that speeds up the process. Something where you just typed in what you wanted (90 left turn, bank up to 45 degrees, etc...)
Hey model looks great man. I love Lotus, have a few in the family. I find it hard to believe you where not making incremental saves (_01, _02 etc) or even have a MEL auto back script :(
Remove == backspace. In edge sub-object level remove or backspace removes only the edges while ctrl+backspace removes the edges and the verts, that is common to the seleced edges. Search the scriptspot for scripts that do exactly what the ctrl+backspace do.
I've been playing with this script and it works so nicely. @Harbinger, I must admit I'm a bit of a novice with Maya' own in built uv tools, I need to get a Basic maya 2011 unwrapping tutorial I think.
Okay so I just need to add more even geo around the model, re-unwrap, reimport the obj, and tick off smooth uv's? I'll try again tomorrow after my scripting homework. Thanks guys.
http://www.funkybunnies3d.com/tools.php The FB Sub-Obj Pivot script creates a working pivot based on sub-object selection. VERY useful! Rappatools has a better implementation but you'll have to pay for the full pack. http://remusjuncu.com/rappatools/
There's also this thread http://www.polycount.com/forum/showthread.php?t=75753, which resulted in a script by the lovely SyncView that lets you align vertex normals to face normals on a per-face basis. Automatically collapses the stack and is reset by an Edit Poly.