Hei guys, i need some feedback on my latest project! I've start it long time ago but i dont have much time to finish it, in this days i continue texturing it. Want to get an Anime look, like the concept. Will render it in Unreal Engine to get a great ocean shader. Whant do you think about it? :)
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Hello! I am looking for an artist to commission to make me a NSFW 3D anime model that can be printed at home, from a 2D reference image. I'm looking for an open minded artist who does not mind making lewd shota work. If this is not you, kindly skip this post. The character i am requesting is Ciel Phantomhive from…
Having some bandage meshes that you just unhide as the animation plays would probably suffice, a rigged plane sounds a bit too elaborate they do exactly that in that Far cry video I believe
Trying it out. Seems pretty cool :) I like the idea of the spinner, but I would love the capability of using keybinds for transforms to do free transform, similarly to what Blender has. I find it very useful for animating without having to do much clicking/selecting.
Hi guys! It's a totally newbie question. I want to make animation for so called "catapult". I can make it in Cinema 4D using bend deformer, but idk how to make it in Unity :/Should I use joints/skinning for it?
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…