Hello there, we are looking for a professional STL/ Miniatures cutter who either has experience working with HIPs plastic manufacturing or knows the field well. We have very complex and very large miniatures that we need to cut not only for 3D printing, but for possible HIPs physical manufacturing as well. If you have…
I would say that applies more to the high poly. The low poly should be a shell around the high - unless the object needs to split apart for some reason, in that case, the internal areas should be modeled. Here's a simple example of an object made up of intersecting spheres. The version on the left uses 30% more triangles…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Lmao indeed,A Kid doing the Chicken dance. It´s malarkey which has been debunked for example 10 months ago on a very popular VFX youtube channel with 6.25Million subscribers. The segment about this Cryptdidn´t starts at 15:20. https://youtu.be/1DMgdLEWoR8?t=921
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
Sounds like you need a tweak to your shadows, and to your ambient cube map. Shadowed areas shouldn’t be affected by the key light (sun), but should still be hit by ambient (cube map) and masked by specular occlusion. Some example screenshots would help here, in actual prototype game levels, not just single mesh shader…
not an environment artist but tried to dabble in those realms, anywho i wanted to mention that i always enjoyed viewing these kinds of "environment pieces" not to stagnate anyone's exploratory creativity but i can't get enough of those, especially the ones that have buildings sliced in half showing say a home and then the…
Your models are decent and lit nicely on their own... but they could use at least a really small diorama environment per object. Doesn't need to be complex. For example: The first image of the portfolio piece of the axe could be sticking out on a tree stump, and the tree stump could be surrounded by a small piece of grass…