I think the idea makes a lot of sense. I also really like the new concept you posted. The colors on it do a really good job of conveying the ice idea which sort of "frees-up" the rest of the design to showcase other aspects of the character, if you know what I mean. I think the big issue with the original concept you…
Whether the asset is optimized for games or not, you simply don't need more triangles than you need. Having more triangles that aren't defining silhouette is just wasted space. Having extra resolution for a better look means adding in extra loops to avoid showing jagged edges on the silhouette (and better animations with…
Thank you for the input guys, I actually found a really good example of this in the showcase: http://www.polycount.com/forum/showthread.php?t=74780 In particular check his shirt, the pocket flaps are at least double the texel density, maybe more, compared with the rest of the shirt. He also has a texture strip at the…
The second sketchfab is just the unsubdivided wireframe, BTW. That one loads instantly. its a 1.2 mb file, IIRC. That's with this data: Yeagh, the load time is something I tried to minimize. Uploading my 2x sub-d'ed.obj at 75+mb would've taken too long, especially to sketchfab's slow servers. I tried compressing the file…
The point is not to shave seconds off the hiring process. The pieces of advice given here are all about suggesting that any applicant should make things as snappy and efficient as possible. Because any presentation that wastes the viewer's time (no matter how small that time is) can be perceived as sloppy and annoying. And…
As I stated above I started the thread early before I went into Maya and began the modeling, most of the work I mentioned is couple days work organizing my reference guides and collecting overall spectrum of images. @Bek Ill be posting periodically and making it in chunks to maintain accuracy and to layout the areas for…
I know how you would do it in UDK but not sure how CE3 does it. These should help, Guy called Bunglo posted them up. http://freesdk.crydev.net/display/SDKDOC2/Blend+Layer http://freesdk.crydev.net/display/SDKDOC3/Dirt+Layer Art wise I think your textures are really blurry. They look like they were made with really small…
I like your art! The first 3 images are great, and the lovecraft too. A few pieces might be hurting your portfolio, I would suggest removing them: * cyberpunk-character-3000.jpg (rendering and proportions not up to par, compared to cyber-junkie for example) * Tanker-painting9FLAT.jpg (rendering isn't as good as your best…
Hmm ya ive seen that falcon before I totally think that the traditional mouse will become extinct soon, but I dont think this falcon thing is the future. It reminds me of when "virtual reality" was making tours with these large freaking booths when i was a kid, you had to stand in and wear a visor and all this extra…
I agree with bitmap dude. This is looking much much better. You are really improving! I can't tell if those are trashbags just to the left of the gate or not. They look like they are, and if they are I think individually they look fine, but I think with that camera angle, and those two bags just slightly offset like that,…