Shape nodes for missing object seems to be in your outliner? They are just empty or what? Don't see why, but did you check the drawing overrides? One can enable the drawing override, uncheck visibility, and the regular visibility under object display is still is "on" with nothing visibile. Drawing overrides are on your…
I've also tried the same with a position node instead of a normal vector, same everything is just invisible However it does output this blue thing And i've also tried to change the value of the vector 3 from 0 0 1 to 0 1 0 with both the normal vector and position node and I still have thesame outcome
another option in just nodes would be 2 if nodes, a float 2 for the corner of the square and a float 1 or float 2 for side width(use float 2 if you want rectangles), along with a texcoords. If texcoords > or = to cornerCoord output 1 else output 0 If texcoords < or = to cornerCoord + sideWidth output 1 else output 0…
I have a question about Pickup Factories for health packs and weapons, do they stand as path nodes for bots or do i have to add some Path Nodes manually on top of them? Also are there any rules about laying PathNodes? is there a limit, should I add as many as I can or just a few needed ones? Thank you
I'm not seeing that node unfortunately. I'm on version 5. I eventually resolved this problem by placing in 2 "Replace color" nodes. The first one turns the red to black and the second one turns pink to red and I created the mask like that. I'm only working with 5 materials now but it's still going to feel weird working…
I used maya since 4.5 and I never know that you can automatically switch tool setting and attribute editor. Probably you have attribute editor opened, and activated one of the tool which create node and that node appeared in the AE, therefore it "looks" like tools setting? And btw, your image doesn't give any hint.
My guess would be that the "set" is only a container for a set of attributes, you cannot group this as it has no real transform data. The set is used for you to easily access and set keys to relevant attributes that animates your character. What you probably want to do instead is try to group the "master" nodes, ie. the…
Are these two Bitmap nodes using the same image file? What are the settings you are using in the opacity Bitmap node? PNG is not a good format for Alpha support, as some image editors will optimize the RGB where the alpha is black, changing your RGB colors. 3ds Max also has lackluster PNG support. Probably because of the…
I wonder if there’s some way to change the color of the meshes with variation based on the id or influence of another object or other characteristic, but only with one material. I notice this can be done easily with the colorJitter node in Arnold although it is a random variation and It's good.. but there's a way to…