Nobody would scrutinize your final product for texel density . So not perfectly same texel size is ok and in some cases logical. Doors could be unique textures or be mix of unique and tillable " detail " textures + decals + material layers as pretty much everything else. There is no single "right" way. It's a part of…
QUICK UPDATE I got around to adding a bunch of mesh decals and signage to add some storytelling to the scene, also added a bunch of tubes to the ceilling and had some fun with setting up some compositional shots. Still have a few things i need to finish and polish before i'm done. I'm also thinking of making some custom…
Hi, and welcome back to my long crawl with this project! A few edits that have happened include creating a display platform and reworking the textures and style. The previous two versions of the tank's textures felt very matte and clay like. So decided to take another shot at it keeping the textures very simple by removing…
Thank you for the feedback. I don't have a firm poly count in mind, though I'm trying to generally keep things in line with PC game specs. I had the light map resolution set too low for the concrete, which was causing the issues with the shadows. I added a few more decals to the concrete, though I may need to something…
This update consists mostly of continuing to clean up meshes, adding details, and optimizing light maps as I go. I designed my logo and got it in as a decal, filled up the trophy case, and added some hanging varsity championship year banners above them to really help the space feel like it's part of a school. Adding a mesh…
Thanks Kanga, Lucy Lui was my point of reference :) Ok everything is baked, except for the scalp hair and the long locks of hair... That'll be fun to sort out... No actual texturing yet, just ao cavity and normals. Also need to set up some decals for all the branding and labels. Wires are also missing but they will be…
Thx alex :) Doing a pratice run on unreal. The static meshes and textures belong to epic I only tweak the shaders to unify the colors. The goal was to practice/learn how to set up everything in unreal from scratch, seem more reasonable while watching tuturials on it. Mainly focusing on world building aspect of Unreal. It…
I had just imported into UDK, I am Nowhere near done and I plan to add alot of props and decals to spice it up. I plan to add things like a throne room probably, and prison cells and stuff like that. You have no idea how basic this is and I posted it so you could help me along as it grows. Edit: So I fixed the issue's and…
Hey, thanks for dropping by! @ frenetic got a point there. Currently trying to fix the lighting. Will post it soon =) @ carabiner thanks =) Well here's the updated tank still needs more work but im getting there. Poly count on the wheels forced me to set up normals hope will look fine once textured. Also added a back side…
Hey Anthony! Great to see you're still working on this scene, it's come a long way! I love the setdressing you've done here. The one thing I might add is some scorch marks in areas where theres been some damage or where there's been a breach. Right now the scene looks very nice but some scorches using some decal projection…