Hey all, thanks for the awesome replies! I actually posted the thread at work, and was hoping to get some replies before getting back so I could hit the ground running. Here's a couple of pics of what I was speaking about, first the WIP scene: ....and the UV layout with mirrored UVs for the wall: Was hoping to use Marmoset…
Ha sure, on the left is a new student to 3d's post, they will get adequate responses with lots of encouragement with links to tutorials. Moving to the right the skill level gets higher and the replies drop off. Further right would be amazing work, replies go back up. You seem smack in the middle, solid work but nothing…
Hahah I think you meant to reply to me, as I did misspell beginner's AND your name ;) Sorry I have been replying to so many posts lately, I just fly through them and never look back. But I'm glad you dig the set and the optimization chapter. I actually thought most people skip it.
Hey guys! Thanks for the replies and feedback. Sorry for the short reply running out the door as we speak. Just wanted to post a wireframe for ya. Keep in mind I have not re-worked everything yet. Still not sure I want to take the cuts out but you guys know better than me... lol =) ty again.
If you are looking for the face that goes with the reply-er to that email, I think I found it in his pile of photos. I think someone needs to protect his web junk folder. I had more fun sifting thru that then I did reading the reply to spam. There is some funny stuff in there tho, the ashley simpson lipsync is priceless =)
Hey and thanks for your replies! ;) So what I learned is actually right, good to hear that. I think I will just carry on the way I did before (use tris and quads), so this way I have the most control of the actual edge flow. But I will for sure consider the max-area method ;) sounds good to me. Again, thank you all for the…
Thx for the reply Monster. I created this scene as a test, from a new file. Even so i resetted xforms and nothing changes. Backface culling is off. From both the object properties and in preference settings/viewports. I will update it to the latest service pack and reply if anything happens. So far what i realize is that…
I've merged the two threads that had replies into one thread, and removed the one with no replies. Cool project, coming along nicely! She also seems to be lacking underlids below her eyes. Are you using any real-world anatomical reference? If not, you certainly should. Will Smith's daughter might be a good face/head…
Don't. Unfortunately, while it may seem like a good idea,I can guarantee you no one is going to check there and reply to people asking questions. Rarely do people go on a forum with the intention ''Hey, let's see if I can reply to some random newbie fellow today''! People post questions here on the industry and general 3D…
Yeah, I was thinking about UV's but that previous studio seemed to just have slapped on a UVW map modifier in Max, so that's useless. The face suggestion is a good one, but with that optimizer, that thin border that a shell would give is gone. I guess I'll have to do a manual retopo. I'll end up with cleaner geo and…