Left some notes. The run is still very wobbly, try to keep the head in more or less a straight line. When she jumps the CoG, at the highest point, stays at the exactly the same spot for 3-4 frames, it should be moving up/down just a bit to create that hang time. Get an arc going on in her left leg when she slides and…
Not the best film ever, not even a great one but I enjoyed it nonetheless. My main issue with it though was that it despite its length, it managed to rush through so many story elements and jump around so much that they barely had to elaborate anything. I think if they hadn't have crammed so many story arcs it would have…
I am using the Logitech G930 headset. It wasn't cheap, but I've never had better sound in games and I don't hear whatever happens around me IRL. :) :):) [ame="https://www.amazon.com/Logitech-Wireless-Gaming-Headset-Surround/dp/B003VANOFY/ref=sr_1_4?ie=UTF8&qid=1325113091&sr=8-4"]Amazon.com: Logitech Wireless Gaming Headset…
evrything i have heard isnt so much lackluster, but smaller scale as in its not "omg da world is going to explode" over the top stuff that comes along with most AAA games these days. a smaller scale detective thriller style story seems like it could be interesting and a nice change of pace. also apparently your choices…
Yes please. And IIRC stalkers models can use up to 3 spots for accessories (Scope, GL attachement and sil.) For the gloss there's a way around which I came up with :D If you'd like to know, I'd like to use it in this: http://www.moddb.com/mods/stalker-misery The community really wants some updated models ;) Thanks man, it…
Alright, I'll go ahead and do this too! I'll be making an Abaddon head item! My interpretation of the Eye of Skadi for him. I will most likely remove the actual iris and pupil, but I also may make a version with it for funsies I usually change the textures a lot from the concept, so I will make the colors blend with…
Yes it does. At bake time the tangents are created and stored in the vertex data, similar to how UVs are stored. Make sure your exporter exports that data, Roboblitz imports that data, and the game uses that data to render. Does UE3 include a normalmapper? I would think that would be the best way to avoid seams. IIRC the…
They're file scraping basically.. a pretty shitty practice upon which to build a business. @Yobi3D: as a registered Inc.(?) dealing with Copyright material, not providing an obvious means for content authors, whose material you're using, to have work removed from the site bar sending in emails, is a pretty big red flag.…
In the past I've used easus data recovery but IIRC the free version only allows a certain amount of data to be recovered. I have also heard decent things about recuva which is freeish (no data recovery or feature limit). Try not to use the phone much or at all as you risk overwriting blocks of data and losing the ability…
yeah you know I`m not sure what I was talking about when I said technically. gotta check myself on being a little overly critical. I things that irked me was all the seam work around the window on the green ship, also some of the angles on that window seem a but jagged- and the bug seemed a tad too boxy.- but yeah just…