to clarify what i meant by a mask texture - routinely i'll use a texture as a mask, with each mask contained within a single texture in each channel - so a 24bit tga has 3 masks, one for each channel. Within your group, you can double click it and set its channel - so ill have 3 groups within a "Mask" group, each…
@Elhrrah yeah, thats a product of poor management, lack of vision, and allowing every single different piece of art to become concept art. I think one of the biggest challenges with a project like this is maintaining a kind of consistency between the 100's of different people that may contribute something. I obviously…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
I'd like to continue today and start with a little apology for the slight disorder in which I'm presenting this project. I didn't feel confident enough to share it back when I was blocking it out so my 3DS scene so I'll be focusing on what I have which will be mostly in-engine progress and materials, textures... Thanks for…
@dwgagner You`re right, and in general I would agree with you. But I think It all depends on your goal for this challenge. The goal of this challenge is to finish textured lowpoly model withing deadline and that is very important. Often when people are trying to do something better, but it is impossible because they still…
Bit of an update, copied from my blog [url]www.digitaldracott.blogspot.com:[/url] This weekend I spent my time trying to settle on the right approach to making the trunk. My options in my head, and conclusions were this (keep in mind this is for a base mesh, not something to bake a normal from): Speedtree -> don't own,…
Hey Nikolai, I think you have a good foundation here so don't get down on yourself. Sometimes you just need to be persistent in the wake of rejection (or getting ghosted -which sucks!) and let that motivate you to keep pushing. That said I think there's some things that can be done in how you're presenting work and in the…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…