Right now, the face proportions are off. I'd revisit the size of the eyes and use those as a measurement bar for where the elements are placed on the face, etc.
Yep - the "tiledshot" command is the way to go. Keep in mind that this has some weird tiling issues with HUD elements, but for straight screenshots it shouldn't be an issue.
I'm particularly curious as to why many of the boxy elements of buildings have become X-shaped - is there a card that gets applied to these or is there some other purpose?
Thanks for the feedback guys! I'll be helping NanoTQ with the Quixel elements of this project. Really looking forward to getting into it and getting feedback from you all!
All your turrets have such pleasing lines. I'm really digging the last one. The mechanical shapes mixed with the floating elements are an interesting design!