@blue_skies and @davidskiwan - thanks for the compliments! I'm trying to make a little illustrative style on my models and textures and what not the way traditional 2D illustrators and painters do on their illustrations and paintings. I have fox-orion's influence map on my to do list to help with that.…
Hello guys I switched the Jump for a hightlight intro in overwatch style: https://syncsketch.com/sketch/179820#229635 Before I go further I wanted to know your opinions since I will be moving vertices to achieve some smears and still no clothes animation or props Thanks for the help! :)
Thanks, I've been trying to look for a faster way to keep my edges looking sharp without having to create connects along the whole of the model. Does anyone know if there is a similar technique to this http://the3dninja.com/blog/?p=1723 that i can use in Max?
I'm looking for a way to fix this as much as possible without altering the geo, since I've sent this to an animator, and the skinning has already been done. From what I understand, altering the geo will destroy his work. (I'm not too familiar with animation, but this is what I've heard. He's working in Maya). Link to…
So I spent the evening, after I got home from work, trying my hand at a paintover for you. I don't want to claim that the topology I'm highlighting here is the one true topology for a human face -- but it's a good starting point. it takes a lot of practice to get good at faces, especially to get good enough to make a more…
Thanks. When I say high-poly, I usually mean "current gen". So not just more polys but normal and spec maps and whatnot. This isn't for a game, just a project to learn with a self-imposed poly limit. I've been a little lenient on the limit though and right now Ed's sittin' at 1798 tris. I may try creating a more modern…