@Dashiva hey thanks a lot! Changing the lighting actually made a lot of difference. I'm playing a bit with the matcaps as well. So far, no matcap and one light directly from above works pretty well. @pior I see what you meant about the default lighting now :D EDIT: @MmAaXx thanks! Yeah I agree I'm liking the control of…
i'd agree, but recently i started doing it more with creases for various reasons. First of all some clients want chamfered meshes, not doublesmoothed geometry, to have a base they can easily manipulate. While those meshes are not ideal for sculpting, for hardsurface this is great. So quadchamfer im combination with creases…
my experience with blender: I am a maya/ zbrush/ lightwave/ shiva user... When i joined up with a couple half- assed programmers i tried to get them into 3d and making iphone games, they were looking for free 3d software. For me to try to learn blender just to teach them 3d was a bad idea. Im comfortable with maya and…
@birb : this issue is that these topics are highly subjective relative, and also not quite debug-able like a regular bug would. For instance your GIF seems to show that there is no issue. But is it actually the case in a practical scenario ? The fact of the matter is ... what could be perceived as harsh "name calling" on…
I'm trying to recreate this OSL node setup from Max in Blender. I've loaded the OSL script in Blender, but it doesn't work and I'd rather not use OSL anyway as it doesn't support GPU. Basically, I have 2 displacement maps: 1 baked from Zbrush with a 0 mid-point, and the other is a 3-channel RGB map that I painted in Mari…
When i said about tools being irrelevant, i meant it in a more as in all the core features are pretty much the same no matter which application you use. Obviously specialised tools are streamlined for certain pipelines but I wouldn't say that Max is better than Maya or ZBrush is better than Mudbox because its all down to…
There was talk last year of changing the widget much like what you are showing, I think one of the devs even had a working prototype but I have no idea what became of that. However, the reason it probably wasnt pushed that hard is due to how blender gets around that by using the grab key + either the x, y or z hotkeys to…
Another video on Non-destructive workflow. https://youtu.be/PvIpxabeWQI @frmdbl I could say, all addons work great together, each one is specialized in his workflow even if all have some tools that do the same with some differences. I made speedflow to work on every kind of modeling, you are not limited and for me, it's…
Yes I am very interested on dithering, a Blender user showed me how to reduce the color data on Blender Stack (to create a retro 256 colors sprite) maybe it is a starting point to reduce the number of colors of an image with more than 8 bit color data: https://blender.stackexchange.com/a/90949/23134 For now one of the…
To the above point raised by @"V!nc3r" : this is a really big deal, and I think it's really a shame that 2.8 came out with such a badly thought out default behavior for something as important as objects and components selection, as this is precisely the kind of stuff that can make an app feel sluggish to experienced users…