Its looking great, really want to see a wireframe and UV, at least the oclusion if possible. Using 1024 ? 2048 ? I think your big challenge now will be creating some dirt and a good specular map for it. GJ !
I'm not sure. Probably i should do this. Yes, i still have to learn a lot of rendering. Thanks for the Tip. You're right! Thats a good idea! I will post some wireframe pictures as soon as possible!
Thanks everyone for the comments. I will be sure to post my work as I go. I am not sure how to render out wireframes yet, but I am sure I can figure it out. Thanks again.
hi guys, i think is 95% done ... need some things some straps and the bowie knife on the boot ... but i´m very happy with this result on marmoset wireframe ... i try to make it very low poly
There's not a ton here to work with. It looks pretty cool though. Do you have a specific reference you're working off of? Could you also post some shots of it with wireframes? Are you wanting this to be a portfolio piece or is it for funsies?
There are lots of good example provided in the wiki page. http://wiki.polycount.com/wiki/Foliage My favourite tree is the one posted in the Airborne thread. The thread can be found here, and here's where the artist posted his wireframe.
Bake looks like its come out really well. Strange lighting on the front grip, though its hard to say much more atm. Could we have some wireframes? Good start man.
Amazing works! The only critics will be about the demo reel, the shots looks incredible but I'd like to see more "in-game" recording, with wireframes and textures, not just subtle camera movement. Otherwise, good luck with your career! :)
It looks pretty nice, but could we see some wireframes? At the moment, your texture needs more wear and you silhouette could use a little more geometry, it's looking very polygonal especially on the top corners
Hah, nice paintover. Anyways, doesn't look too bad so far. May want to upload a larger image (even if it just shows part of your model, it's hard to see the texturing at the moment) and a wireframe as well.