yup good job your english still wip too? proportions sit very well to me he looks russian are you? i think that the nostrils r too thick, specifically their outer sides. it should pretty much line up with the beginning of the eye the ear is a little far back, i believe the corners of the mouth could probably use a little…
Thanks, man. The lighting is what it is. That's how it looks in engine. You critique what you can see. If I asked to critique a Gears of War scene, for example, and it's really dark. You critique what you see. You don't say I can't critique it because I can't see everything. If I'm off base saying this let me know. As far…
You're right, because as history has shown, every time a country has a bad leader for 4-8 years it immediately collapses. ah, i'm posting way too much sarcasm today, what i'm getting at is look at any old monarchy. Awful leadership for as long as 40 years somtimes, and they whethered just fine. Also keep in mind that we…
i don't feel that is a fair thing to say. i feel id has been raising the bar and boundaries of technology. tech 5 looks to have some hot tech. quake wars and rage seem to show how the tools enable env artists to create convincing and sexy environment art. that's a recent advancement, isn't it? before that it was normal…
[ QUOTE ] Hence, my sincere hope that PC gaming will continully exist in some form. [/ QUOTE ]It will... There's far too many people out there who likes the extensive game costumization available on a pc (and keyboard+mouse) for the pc-gaming market to die... Seriously, look at GameSpy/IGN - Consoles didn't help create…
Thanks HAWK12HT . Good to know someone actually use nanite . Wonder what recent games actually use nanite and lumen . I am not sure I see them anywhere based on youtube videos in my youtube bubble . Not much of a gamer myself for a few recent years already. All I see is a few cool demos not actual games I think. Star wars…
This my first thing i've made in 3ds, so what would be the most efficient way to texture this. i tried to do the unwrap uvw > to flatten mapping but then i get ALOT of shapes,and i would thank there a easy way to do this. any type of info will help me greatly Please and Thanks haha :poly136: link to my (test portfolio) its…
Thank you both for the extra ways to get that effect, I really appreciate it and will have to give those a try. New effect question: I really like how this model looks, referring to that gray-white color: http://www.turbosquid.com/FullPreview/Index.cfm/ID/449819 What's the best way to get that look? It may be really…
Prioritize finishing work above all else. No matter the emotions and insecurities involved, if you don't get out there and hunt you aren't gonna eat, are you? Like cars? Make cars. Don't think you know how to build an entire car? Just do one piece at a time. Take as much time as you need to research ways to build each…
Hey, I'm making a string vest (pic 1) and was wondering if anyone could give some advice on the best way to unwrap it to get a decent amount of texture info on it when it comes to painting as it'll be seen sort of mid close up. I've added panel loops to give it thickness so its split into 3 polygroups - front/back/middle…