@KiddYouNot Thanks man, appreciate you stopping by and posting helpful feedback, i am looking forward to how it turns out also, i am trying to make something cool looking and maybe adding things not done "yet". No time constraint, i removed any limitation since the goal has changed. You are correct they (lockers) are doing…
Way too much sharpening. A lot of the materials also look very flat (especially the ground and roof tiles), either use a parallax effect for the flatter surfaces or cut and extrude along the material shapes to give them depth.
Hey guys, On my recent project (a house), I need to have two diffuse maps, one for the roof and one for the rest. It will be rendered in UDK, and I don't know how to put two diffuse maps on my model in UDK. I appriciate any help. Thanks alot
I mean add some implications there may be holes in the roof of the caverns elsewhere, and have skylight pouring in. But just use spot lights or a light shaft mesh/texture instead of making physical holes or changing the direction of the sun.
this is really inspiring! im not sure if im seeing it correctly in the images, but is there a fan blade behind that vent in the roof, if so those shadows would look pretty amazing in real time (y) I'm thinking fly through? ;) :D
Thanks, I'm trying to keep it as low poly as possible. I think I have enough geometry to sag the roof and mess with the walls a bit. I'm in the process of exaggerating the sags and scale of parts of the building. I appreciate the feedback!
I think that roof tiles and brick wall need more contrast, like some dark between tiles and bricks. I agree with pixelpatron about composition. Proportions are confusing because of huge doors and small fence on the path.
Asset list: Walls with brick texture, pillars to support roof, wooden planks, a lamp, a sewer exit, a barrel for wine, a floor with stone texture a little stair to door, a door, 2 wine bottles to spread through the cellar.
dont forget to put snow piling up everywhere. e.g. the handrails should have snow on them, as its a arctic environment and they are not heated, are they? :-) also on the roofs and because its snowing much more snow all over in general.
very, very nice Paul, hope you put up some video to go with it. one thing that stands out is the edges along the stairs and the roof of the house, there's some real un-eveness to the surface that feels weird to me.