Hi polycounters! I'd like to show my contribution to "Hard Reset: Exile", true old school fps developed by Flying Wild Hog. #1 Major Flecher (main hero) -concept - Jarek Krawczyk (same guy that paint cutscenes for Hard Reset:) -head sculpt - my friend that want to be in shadow:) -the rest of job is mine #2 Mao -its full my…
Seriously some of you guys lol 1/2 you rookies give your 2 cents about how you should work hard and screw going home and your reward for hard work is more work. That mentality will easily send you to the grave and with your right(or left) hand for a girlfriend/boyfriend. And on the other extreme, some people come in here…
A book that helped me a lot is Stop Staring by Jason Osipa. It breaks lipsync down into three steps. The first step is taking a pass at the up and down motion of the jaw. (think of a muppet). To help visualize this you can put your hand underneath your jaw and speak the lines. Notice how the jaw transitions from one pose…
- UPDATE 3/27: Project Finished - Sweet, got my first finished model up on Polycount, now it's time for my first active WIP thread.:) Here she be. Again going pretty much just hand-painted diffuse with Kerrigan here, though in hindsight sculpting her out and pulling a re-topo'd base mesh would have been a LOT smarter than…
Hi there. I wonder if there´s a more efficient/faster way to pack UVs than doing it by hand. I´ve got an unwrap of a lowpoly gun with split UVs/smoothing groups. So far so good but there are 400+ single uv chunks that need to get packed properly. I know the Max tools, UV Master and Tex Tools but afaik there is no "1 click…
Sorry for the double post above -- Forum lag made me think that one of them was not there for several hours, so I did it twice :-/ Anyhow -- here is a progress update: The teeth and hands are pretty rough right now.. and the legs.. well .. This has been really a study for me, so I'm probably going to just layer hard armor…
I'm kind of on the fence about this. On the one hand, I have a lot of faith in Valve. Yeah, they've made some missteps with certain things in games like TF2, but so far they've never done anything that was outstandingly bad. At the worst, they've introduced some features into their games that I don't feel the need to…
I've also gotten the best results via the 2nd option. I personally prefer to use object paint as opposed to a particle system, I'm too slow with them and I'm always left wanting with the end result. Obviously you have to hand tweak but I get the results I want quicker with object paint. Also, the branch tool is pretty…
Back in Maya, I have completed the minion's rig. I ran into a lot of problems because I have very little experience in rigging. Nevertheless, I think I have solved almost all of them. The wrist articulation is going to be impossible to fix as it has a bone exactly in the articulation and it has to turn to fit the hand, ...…
I like this, quite interesting, but I think that you ended up with something that looks like it could have existed in 17th century and doesn't look like cyborg, especially with the latest update that makes the face mask look like it's been hand crafted or forged out of some metal. I like that, but then you might miss the…