I meant where the project is located, if you for instance place it in your document folder the path might be: C :/ ALŽBĚTA / 3d-projects / then it would not work. (ALŽBĚTA is a chez name I just googled as an example) But if you would put your project at: C : / 3d-projects / Then it would work!
Nice. I have a folder titled "XGP15A-2" in my "to model" directory. I think it's a good start. Like throttlekitty said, I think they are some area that detract a little from the overall likeness of the model, but other than that I think it's pretty good and recognizable. Keep going.:)
The webserver had some issues yesterday, it's fixed now. https://machin3.io/DECALmachine/docs is working again. Since 1.3.5b there's also local documentation in the DECALmachine folder, although the videos embedded still require an Internet connection. Docs are detailed and in depth, every single tool is explained and…
Yes, I've seen the lowpoly thread (and snagged a few of these delicious low-poly models for my Inspiration folder). Kudos. I've finished modeling a mushroom after about 1 hours work. It was looking pretty lame but I seem to have fixed it. Time to unwrap, texture, and render baybay.
Hahah. You're both whacked! Playdo, keep looking around, play with every color. Some settings can be set at startup by saving a maxstart.max file in your Scenes folder, worth a try. I think the cage colors have transparency control, just use a less saturated color.
SOOOOO awesome- love the robot design, the barnacles are moss are a SUPER nice touch. I wish there was a tad more rust, and maybe some decals here n there- but sheeeeit I digress, awesome work man. *saved to inspiration folder. any chance you have the initial sketches uploaded?
@Slosh: Absolutely! I already baked some gradient map but I'm waiting for the final pass to activate this layer, otherwise my color picker becomes useless. @Duncan: Well, I'm honored man, I have most of your portfolio in my ref folder! *fanboy* Thanks JimmyRustler!!!
Sweet texture work man, Would be nice to see some blood staining on it however, (congealed blood would gather in the folders in the fabric nearer to the blade and stain patches of the metal) The overall feel atm is great, but i think it just needs a couple of bloody and grime passes. Nice work!
i got both my game jobs from a recommendation from a friend, a website link and resume sent via email. in my interview i brought a porfolio book and a folder filled with images on a laptop. Cory Robinson Game Artist it may not be the case, but they are your teachers and they give the grade.
@Takai thanks, i'll rest it for some time now and then back again :) @AlecMoody i sent you a zipped folder with all files. inside handplane i first tried the maya2013/14 settings but the unity settings gave me the better result. only this screw didn't work as supposed.