LordEsther, try googling modular modelling. That's just one mesh right? Alot of stuff in a church is usually repeating (except for statues). So try to repeat what you can. ex. Floors Walls windows Chairs Candlelights Rug Panels etc etc
model Day Five An Iron Horde desktop PC to go with the monitor. 300 tris get spent crazy fast. As such, there's nothing inside except hopes and dreams. I'll put something in there when the whole scene is assembled and the polycount limit is kinda relaxed a bit.
Do the animators have access to the engine tools of HoTS? to what degree? the tech artists seems to be split on giving access (and how much access) of engine tools to the artists, looking at a later segment of AnimX with a group of tech artists, Brett Pascal being an exception.
jeez seeing all these guys in dwemer and dragon armor makes me feel all nooby :s gotta step my game up. I'm loving this game so much. I basically look like XenoKratios except I'm a dark elf.
I love the proportions, I think it works really well. Except for the hands, I think they look too much like they have just been streeeeeeetched using the move tool and less sculpted than the rest. I think they need to be a little shorter.
Just think that if the games didn't change, and we had about 6Gb of memory to read from, you'll almost never see a loading screen again (except for when you first start playing the game each session). That in itself sounds awesome to me ;)
This is my project at its current state, I have modeled all assets except the large rocks and the characters(just in for sizing). Please let me know what you think and any ideas on what you think would look cool. Thanks!
Almost none. There are enough Junior artists there to save the hassle/pay with visas to get you over. For US, you would also need exceptional skills that can`t be found there for you to get inn. Best start? try to get an internship and work on portfolio.
i would say YES.. BUT this only is an advantage if it is highly moderated - threads with the exact same questions are merged or all except one will be deleted. navigating through a whole subforum is just for its sake not more helpful then navigating through a big big thread. But it CAN...
I think the hipoly branch has too much needles. When you render the texture out of it and slap on some DXT compression in UDK, you'll pretty much lose all the alpha, and thus detail, in all mip levels (except the highest one).