If you are going to sketch that small, focus more on silhouette. If you are sure of the silhouette, do larger drawings to refine the details. Right now you are drawing too small to do details, and you really aren't changing the silhouette at all. Play with more masses.
hello polycount, i just finished making my topology mesh but it appears without surface and i can see inside through it when i set draw size to 1 when i set draw size to 2, it looks fine, but "fill holes" doesn't work on it any ideas? p.s sorry for my bad english
hello everyone. this is my first time posting my work over the internet. can someone please send me a reply on how to post my work here on polycount, i would very much like to receive critiques on my drawings and 3d models so i can improve my skills on my art drawings and models. Thank you.
Been doing life drawing and anatomy studies for a while now. Recently I decided to start doing some "proper" drawings of what I want to do, wrestlers! As far as critique goes, destroy me please. Ryback Stone Cold Steve Austin Ryback and Rusev Kalisto Big E Langston and Dolph Ziggler Work in Progress
I've done my hp in zbrush. Started my retopo in maya with quad draw. Was taking 'forever'. Tried zremesh in zbrush to save to time... Is this acceptable way to do it to produce a game rez mesh, or should I stick with quad draw and do it by hand? Will I get weird bakes? Seems like this would be a bit of a pain to UV.
hey ! In fact , i use Adobe Fireworks for Vectors,draw etc... I draw on 2D face. After i use 3DCoat. I create UV map with photoshop and 3Dcoat. you can painting directly into the 3D model with 3Dcoat software ^^ Thank you for your comment ! :)
Nice modelling, but I'd have to agree with all the comments listed bellow. I also have trouble drawing and would recommend searching online for some cool concept art. Model your ideas when you improve your drawing skills and understand how everything functions.
does it really matter? i mean u can just start drawing random dom war themed stuff, you know the theme is going to allow you to make pretty much whatever... you might as well start drawing stuff up at least to warm up.
Oh yes! A buxom Pior babe with butt dimples and the stylin' cel tones! I'm glad you posted the progress, too, now I can draw like you! I see that the key to your success is drawing the girls naked first, then adding clothes. Sweet! /jzero
UV seams splits verts when its converted from per face in the 3D app to per vertex as is often used in OpenGL and a lot of engine. Frankly, transforming a few verts for an animated character is nothing compared to drawing the triangles for that characters and then also drawing the triangles for the whole environment.