The judging did go quick...my guess on the delay is that Fred simply spread himself too thin between DW, opening up the GA gallery in Montreal, and wanting to rebuild the UC site
Oh, has anyone else suffered sound "popping"? Like when two many sound start at once there will be a delay/repeat/pop? Im using a nforce sound system if its related.
Hello everyone! This is an environment based on a concept art from prince of Persia Warrior Within. I am responsible for modelling, texturing and lighting. Decal textures are from textures.com Video here: https://www.youtube.com/watch?v=09yN6aGvBL0&feature=youtu.be Thanks for looking!
They both look good. I am not sure one is better than the other. The newer one looks like its been buried underground in a box for a decade. On the forward facing part of the cylinder, shouldn't we see the tips of the cartridges?
Are you just trying to destroy the entire game object? If so, replace the last line with this: Destroy (gameObject); Doing this, however, may cut your audio short. So you'll need to delay the destroy until the audio is finished playing.
Hi nice software there!! Can u add a feature where u can project decal textuers (like those dmg and leak textuers) with alerady baked maps for them on texture kinda usefulll for enviorment artists like me
Hey Dubzski, thanks for the comment. You're totally right about the modularity of it. I plan to make some props like you said and also create some custom decals to break up the pieces and make them unique. Ed
http://www.gamestop.ca/Catalog/ProductDetails.aspx?product_id=253908 Still says 1st of May. It may be delayed but within May...I think. PS: If anyone have gotten the friends invite for SC2 beta. Pass it on to me. It is my humble request. <.<
I'd like to know about know-how part of the UE4 shader too. Now UE4 deferred decals have limitations like straight uniform overriding base color/roughness/metalness without blending and lack of metalness support.
Have you tried doing it with a decal? I feel like that would be the quickest and most straight forward way to do it. You would probably get the best results with vertex painting the texture effect to the areas where you need it.