maya has custom cages as well :) they are called envelopes. make sure to turn off "reset envelopes on bake" why that option is default, is absolutely beyond me
Did you end up fixing the light complexity visualiser? I've found that going to Show -> Use Defaults in the viewport tends to fix those sorts of issues.
By default your object will have Lambert material applied to it. Can you show image of the settings for your UV snapshot? And the full UV editor screen too.
Now you don't need to add -dx12 to the shortcut. Instead, go to the project settings, search for "default rhi" and set it to dx12. Restart the engine and it should work.
Is the camera still retarded and broken by default? Do the pallet windows still have no close buttons? I think it would be great to see some of that stuff fixed.
usually it's just done with a bone on the gun. However if you're in UDK it'll probably help if you turn on position on the animations. UDK does not animate position by default.
Anyone know why this is happening? Some patches are just dissapearing depending on the angle looking at the terrain, LOD settings are default btw. Not sure how/when it started...
Figured it out. Near clipping is non zero and the prefab was created with a default value of -9 for some reason. Had to change the player prefab z-dimension to 0.