Thanks guys! @Nuclear Angel: Thank you! That ivy is there as a place holder for now, i will get to it eventually. Thanks a lot for the suggestions. :) @Fozwroth: Thanks! I will b adding more color variation to plants and you're right, it is a little to bluish right now. I will be adding more grass. @minorthreat: Thanks for…
If i remember correctly the lock ups happened in the cave on the hacked version because the security Secu-rom Software THQ required would run a check when you entered the first cave, thus causing the lock up. Glad to see people are picking up the game now that Diablo III was announced. B
I did this, you can do it, though it uses a B/w Cubemap "Camera Oriented" to make a fresnel falloff combiner mask and you make one color for the edges, and one for the center. It maybe onder a previous thread called "Car Paint" I can post the "how to" if you would like" Scott
Looks great! I really like how you made an abandoned environment without making everything completely broken and chaotic, usually these kinds of scenes end up looking more like warzones. Reminds me a lot of this: http://th08.deviantart.net/fs71/PRE/f/2010/068/b/e/YOYOGI_STATION_GENSO_by_tokyogenso.jpg
Hi, for 3ds Max, you can take a look at these free scripts, they're nothing like RayFire, but may be enough depending on what you need to do. http://loran-cg.blogspot.com/2009/10/k-b-o-o-m-released.html combined with: http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi
@musashidan Thanks! I eventually got the normals on the head all figured (just a matter of changing the normal map format in Painter) out but the curviness of the borders on the body pieces causes weird pins. I'll try and straighten the borders out @Obscura Odd, I guess I just gotta bake again B)
Hey everyone :) I have his face and body to a relatively decent stage for now so I thought I'd spend some time on some headpiece variations focusing on broad shapes and readability.. Personally I'm feeling the rear headpiece of A and the front of B. I'd love to hear what you think! Thanks :)
Actually, koreans are better than the rest of the world in competitive games because of theoryrafting/spreadsheets. They are better at maths and they calculate which is the best combination scenario in terms of resourses(resourses being anything like gold health mana and time management) they literally train even the…
That's kinda true, depends if a new pay rise is on the table if you're obviously above par. Any reasonable person will compare them and if person A is working three times the speed of B you're either going to have to compensate them or expect a 'I'm moving on email' soon enough. Harder in a tough employment market though.
You need some kind of reflection, like a cubemap needs to be applied. Your gloss needs to be B&W which represents the material difference of your specular. Your specular needs to represent the strength of the shine. Also, MR? What material? Settings? I don't see your render, could you post it?