For cloth think about how it's weighted and just use reference is the best advice. But if i were you id remove some of that noisy detail on the stone etc it doesnt fit inside the league style
must... hold.. the jizz... in... EDIT: ok... got carried away here a bit. maybe not strictly a fap material, but seriously man, those are some properly done sexy zbrush stones. nice work.
The ward looks nice, but you still have to place the eye somewhere! Also I think the stone on the top should rest at the base of the tree so the eye won't block it. This is an observer ward right?
Ok so I've updated the roof, added some depth variation to the chimney stones and started working on some furniture models. Everything is still diffuse only and WIP. Log Bed: Log Bench:
I could probably change the saddle so that it resembles the glowing weapon stone stuff, but i'm not sure if making the mount itself glowy would work, other than maybe a sort of glowing mouth.
@Chunky: im sorry i can't figure out what edgeloop you're talking of, can you highlight it on my screenshots ? the poly limit is set in stone here, and i have reached the limit :(
I'm not to keen on the color of the blade edge, it seems slightly off from the rest of the set. Having those stone tower shoulderpads that look so cool kind of want the two of them to be closer in color.
I see, the main thing which I really love, is the creation of the brick details themselves . are those alpha or something similar ? what about the bic pieces of stones which looks SO real ? :)
Ok so based off the comment I got earlier, and what I seem to understand my instructor wants, I found a tutorial on making a stone wall. This is what I came up with.
Commador: I think there's too much light coming out from between the cracks in your courtyard stones. When you do your next pass on materials, you might look to rectify that.