Unity took home the super-happy-friendly piece of software for the last 2 years running, and it's probably the easiest, quickest piece of software to get into. Before you go to the game jam though, I'd heavily recommend grabbing and familiarizing yourself with the editor (should be fast) and grabbing and testing the…
1... Using the Unity terrain will give you better performance, crucial on mobile. Pay attention to the settings. 2... Have you looked at the help file? I made the wiki page Lamont posted, the knowledge in most of those links is general enough to apply to any game engine. For example, look at this stuff.…
I personally have never done any painting of textures in Unity but there are lots of Unity paint scripts out there. You'll have to try them out to find one that works for you. Here's another one to try free: https://www.assetstore.unity3d.com/en/#!/content/33506 You need a shader that takes an image to blend between the…
It's also important to note that without Unity Pro you cant get the Pro versions of Unity iPhone or Unity Android. While you said that you would use the cheap Unity Android, be warned that you'll be missing out on build size stripping, an integrated lightmapping solution and, most importantly, there will be no occlusion…
hmm Unity looks pretty powerful, but even still thats a very finite requirement, as is using Maya... im gonna have to drop this as I know nothing about maya. Unity looks really cool though, Ive seen a video of that 2 month game - Blush some guy inside Unity showing the level..., really cool looking editor. I wish it didnt…
Well, it has been a very long time since I last posted anything here (it´s a sure sign that it has been too long if the calendar says it´s August and the last post is Santa ;D) - but I had a very good reason: --------------------------------- Warning: Wall of Text incoming ;D -------------------------------- Early this…
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
@.Wiki - Your stuff is looking insane I really like it. I believe that I have done mine in completely the wrong way. I really should have tried to flesh out the basic scene in Unity or Unreal first then started adding in the assets. Do you know if you can pass cameras from a 3D package into Unity? Also how did you get all…