[ QUOTE ] If you are trying to sell me something, I have to agree with Oxy in the fact that I want to see what you are selling and why I should buy it. A bunch of kids skipping around throwing water balloons is supposed to make me choke up 500$ for your system? Hrm, no. These things remind me of the old Obsession…
I remember that CD! I think I had to go over to a friends house to listen to the music cause my parents were old school tape listeners still... Also I recently played through Zelda ALTTP again for like the 30th time. I can run through it all hearts in under a week, I have never done a run through though(time trail stuff)…
needs a photo refed texture for the water will do wanders doesnt have to be that HRes as its going to be moving quick possible waterfall texture another
Hrm, you're right. I was just talking speed, and the only one i've been around personally was a game server. Yet, they were also playing other games on it... Not sure if they had a performance gain or not having it be on the cluster. And nice OCing, I was amazed at the stock cooler.
I really don't care what these forums look like. They always looked like ass, but it's the people here and the atmosphere they (you) have created that sets PC apart. Still, the forums look nice, and vBulletin is my board of choice. Good job :) But since I'll be spending a lot of time here I do have to echo some of the…
Ryno: That was my understanding of, and assumption for most level geometry in engines where the light is precalculated. Eric: Yeah, again, I'd assumed the double vertex count. So lets say youve got a character: diffuse 1-pass UV:1 spec 1-pass UV:1 alpha 1-pass UV:1 glow 1-pass UV:1 bump/normal 1-pass UV: 2 GI Lightmap…