Looking pretty decent so far. I feel like there is too much focus on the Flynn's sign though. Its the brightest source of light and it makes the composition so left-side heavy. I cant tell if you have the city lights in the background or not..looks like you might but they are pretty short...I think it would look cool if…
Looks cool! So I feel the walls are decreasing the quality of the image. If you used a "paper wall" where you could light the outside of the wall and have light bleed in, that would help sell the scene; Everything on the dresser, ie the sword and incense, look pretty realistic. Whats taking away from the realism are the…
Hey man, sorry it took me a bit. By middle scale details I mean what people are going to see right after their brain processes the silhouette. Human vision works from large to small shapes extracting info layer by layer if you will. If someone was trying to recognize your character in a crowd first they'd look for someone…
I went with ambi, like ambershee I'm kinda cross-dominant I guess, I can freely switch between left and right for most things, e.g. I can throw/catch a ball with both hands equally well but I insist on using a mouse with my left hand and not inverting the right/left clicks. I'm sure I've read articles about lefties being…
Lookin' good. I really like the damage on the ceiling...looks good. Post process volume would be fine..just don't desaturate the heck out of it. Your lighting is boring. You have one lit lightbulb in the middle of the room...it shouldnt be giving that much light to this area. You have the lamps that you modeled...have them…
A few things that jump out. The street lines are too thick. Take a look at your photo reference again. I don't believe street lines cross at intersections like that. Break them up in the appropriate places. Why is the stop light facing the other direction? Check your reference again. The 1428 Elm sign needs to have glow on…
While the breakdown shots definitely help give more insight into your process and linking it to say the artstation blog might be the best approach, the most you could do is have a clear demarcation between your presentation and process. This is a project worth looking at,…
I'm not sure if that's a cleft, this is the actor, https://youtu.be/5Pt1whp15P8 They seem to be using a scan now and his chin has some loose skin that seems to bunch on in some shots which looks like a cleft. I'm not sure if there is a trend towards chin clefts, but here's a study on chin clefts,…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
https://www.artstation.com/artwork/qJNJE2 The rainy night in the corridor of the Resident Evil Opera House in my fantasy is another huge project. I hope I can complete it smoothly. . . As early as 2021, I made the lobby part. At that time, I basically made assets according to the specifications of UE5. Now I have time to…