Hey Jyandel: Do you have any concepts or images to show us? Since Polycount is an art driven forum, you probably won't get much feedback untill you start posting images. F.Y.I. It's generally frowned upon to start a thread without posting images of some sort. As for breaking up the textures into sheets, it all depends on…
Update: Pumped up the textures a bit (more saturation and contrast). I also sharpened up the fabric textures. I finally gave this model an alpha map too. Standard max shader and default scan-line render: I shrunk the image down a bit for those who don't like big images. If you want to see the full size go here:…
Don't be afraid to add some color to the lights, when you show off the textures they can see the albedo anyway. You can also drop less important areas into shadow (but never completely black). Your radio has few parts that have worn off the coating to reveal metal, so you should try to place some extra lights, even point…
What is Recruits: Recruits is a Single and Co-Op player game where the players take charge of the Army's newest soldiers to fight the war against their deadly Enemies. Recruits will combine fast action shooting with teamwork and courage to bring the brutal reality of war, and an exciting gaming experience, to the player.…
Hi all! The goal of this thread is to do an interactive case of the graphics of Metal Gear Solid 1 with the Polycount community. This is my favorite game of all time, and I can still remember just how absorbed I was with everything about this when I was growing up. Now I would like to study and appreciate it from a more…
For some reason on everyone's posts instead of seeing the emoticons all i see is [ image ] blah blah [ / image ]. Is everyone else having that problem? I checked my user CP and I have show images, avatars, and smiles checked.
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…