To add to that - part of what makes something like the Unreal Engine 'open' feature discussion work is that is a tool that people plan around. Part of the problem of keeping features secret on a tool is that although it's a big, pleasant surprise when a new feature is revealed, you also deprive your community of the…
@Vailias Thanks, that's a really good explanation! I hadn't considered before the idea that most materials have a base roughness that doesn't deviate all that much, in other words, an oily stain on a piece of wood isn't going to have the same roughness/gloss value as the same on a polished metal. Guess I better make those…
I dont see how "organic" or "inorganic" uvs would help in getting a different normal map. Same thing with the lack of straight lines. Yes, straightening up those uvs woud definitely help you texture it easier. Remember,you need to use the plannar mapping technique abundantly for inorganic models. For improving your normal…
I work like Ghostscape with one exception I make a good middleware mesh that centers around good mesh flow and uses very little tris. My Final low poly mesh is often made of entirely tris and shaves as many polys as it can. The middleware mesh is broken into chunks that can be detailed on their own. Such as an arm, the…
LOL - didn't read the post fully so was pleasantly surprised when it was animated with sound. More minor crits : #1 - The falloff on the floor shadows gets clipped by the edges the movie rectangle so the illusion of the speakers and decks being sat in a larger background is lost slightly. #2 Speed up the outgoing animation…
really enjoyed it. they got rid of all the things that made me dislike the first two(MJ being a bitch and giving parker no reason to like her and the writing for her has just been horrid until this movie, the pro-NYC-patriotism shite/carrying spidey like a deity on the train. there was the flag bit but it was only a second…
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This character is inspired by Indian priest and the markings on his head and body along with the sacred beads on his arms and wrists indicates his devotion to God. The image below will help
hey all, Let me apologize first off as its late and I've been trying to wrap my head around this all night and figured it's time to come tk the forums. I'm trying to establish a new workflow with poly painting. My goal is to make a base mesh bring it into zbrush for some sculpting and poly painting. Then make a low and…