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Re: Blake's Improvement and Advice
Reply by
RockSPb
·
Jul 2015
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3D Art Showcase & Critiques
Looks cool. but u need more uniform distribution of polygons.
Re: No Man's Sky
Reply by
HitmonInfinity
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Jun 2014
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Home
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General Discussion
A pretty good write-up with some new info by Polygon.
2 results
Re: Dynamesh Problem
Reply by
cromadbomber
·
Apr 2017
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Home
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Technical Talk
This usually happens to high polygon count in Dynamesh. Try reducing it.
2 results
Re: making one part of the object "thinner" (3ds max)
Reply by
Xoliul
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Mar 2012
·
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Technical Talk
Use a push modifier with negative value on that polygon selection, then collapse it.
Re: Max Gon Kawaii Character
Reply by
Savannakhet
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Aug 2015
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3D Art Showcase & Critiques
Are you going to do the little green low-polygon bears?
Re: UT Master Challenge // Conceptart and UT business model?
Reply by
synicalx
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Jul 2014
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General Discussion
From this Polygon article/interview with Steve Polge, apparently there will be no microtransactions;
Re: I dont know how to explain this...
Reply by
mortalhuman
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Mar 2011
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Technical Talk
lolwut? yea man, if you move a vertex, polygons will be altered...
3 results
Re: UDK --> tessellation
Reply by
LMP
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Jun 2011
·
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Unreal Engine
tessellation prefers square even sized polygons when possible
Re: Zbrush Decimation Master!
Reply by
CrazyMatt
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May 2009
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General Discussion
Good thing I can remove Polygon cruncher now :)
Re: Greenie!
Reply by
Pavel
·
Sep 2007
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3D Art Showcase & Critiques
Oh-oh-oh!!!! Perfecta! but why so many polygons?
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