Hey everyone, I've been working on this for a few days, trying to keep it to an absolute maximum of 6000 triangles. I'm pretty new to 3D modelling and always loved the Oddworld games so it made sense to try a bit of fan art and improve my ability with 3D at the same time! Making his silhouette was really fun, I really want…
Looks pretty good as a block out, definitely smooth out the lumpy areas when you move on to the refinement stage. I feel like The thumb, the palm, and the wrist could use some more muscle and fat tissue though. He's looking malnourished, unless that's the look you're going for. Also there are some weird pinched lines…
Hi Guys, Neil pointed me to this forum. As far as 3d scanning, there are many ways to get the job done. I use photogrammetry, structured light and LIDAR depending on the job at hand. I am interested in giving an online masterclass covering all aspects of 3d scanning in the near future. In the meantime, visit the 3d…
So far as I know there's never been an official FAQ type post anywhere but both Carmack and Hollenshead have addressed the issue in passing with comments in various places (game articles, YouTube interviews) that all artistic media content for their games are their (Zenimax's now?) property and not released as part of any…
I dislike it. It forces you to look at the image in a certain way at a certain spot, and if you don't, then it punishes you by making your eyes hurt. I enjoy letting my eyes wander around an image and I can't do that as easily with 3d films. The problem is that you have depth, and you still have depth of field. If I want…
he isn't terrible, but he isn't terribly realistic either... every feature is soft, and regular... he has perfect semitry and lacks character. the head is shaped funny... seems like he doesn't have temples or any muscles on his head... his face has no wrinckles to speak of... as if he's never had an emotion in his life...…
Really nice progress so far Jakub! I have noticed some small things that I think can be pushed further before you do her coat. It is not important if you decide to cover up those areas though. Blue, Cyan, the arms are very straight and not as curvy as they could be. Especially on her lower arms and the deltoid. Orange, the…
You are going to be the sole reason that most of the polycount community dies from brain hemorrhaging .....or something, from not giving us what we want. We want more textures!! Your stuff is fantastic man, you just need to finish up the first round of pieces before starting more. It's much better to have a couple finished…
I'm not sure how I feel about this one... I'm one of those evildead fanboys. I just don't know.. They branded themselves towards a type of genre that became synonymous with cheesy horror I want the good popcorn flick full of 'oh man.. that's soo bad ... I LOVE IT!!!" For me, I'm not a straightup horror fan. It's too 1…
I'm a Huge FMA fan and this a great study. Impact seems to be the huge challenge in making the jump here. It looks like they are adding camera shake in at each hit frame and maybe holding those frame a bit longer. It might be a question of camera work more than animation. The smears also help give the amount of visual…