I imagine it's a memory problem. 1.5GB is only enough for simple scenes. If you can swap to a better video card that would be a good idea. You can try reducing the size of your textures as well, that should help. Going from 4096x4096x to 2048x2048 for instance will mean 1/4th the memory use. Try using as few lights as…
lol a sat phone? We have twice as many people living in Europe compared to the US, on a continent that is 1/3rd(probably 1/6th if you dont count russia) the size... there is a mobile signal almost everywhere, but im pretty sure he won't be climbing the mont blanc or anything ;) [edit] sorry for sounding like a douche, I…
Managed to get it working by mapping it in the X axis instead of the Z I was using but I have a bit of an issue here. Viewport 2.0 Legacy default viewport 3rd and 4th are with smooth and linear interpolation arnold renders no interpolation arnold render Legacy default viewport is showing basically the results I want in…
Lemme start out by saying its really good. Bellow is a load of things that need to change tho. 1. there are too many colors in use here. use this site for deciding color. 2. The brown thing on his head clashes too much wth the turquoise. 3. its all too saturated. 3. blue eyes, i hate. 5. pink? r u serious? maybe in little…
After some talks and some feedback i decided that its better if i focus more on my materials and presention more than my modeling for now, so i will be working on my t34 from time to time but ill really focus my time in improoving my materials and presentation. With univ starting the 25th for me i wont be having as much…
I've wrapped up my work on this project! Finished the shots Feb. 15th, as planned, and then took some time off before making a little music video. Originally, I had planned on making my own environment/cockpit scene. Due to time constraints, I had to fall back on pre-made assets though, as I didn't want to rush the…
Hi here, I wasn't planning on making the interior scene, but is something to consider. The first image I posted (the one with the good textures) is a vray render, after that I broke everything down to bake the normal maps and while I was at it I did a quick texture transfer. This last one image is a marmoset render with a…
Biggest thing I can say is aimed at the textures. Honestly it looks like you just took a rusted metal texture from cgtextures.com and overlayed it onto the base layer. I would go back and make sure you finesse the edges of this thing in the texture. Nothing sells a beat up model more then scratches and wear/tear on the…
Some good resource reference there for russian uniforms, I had trouble finding good sources of reference material. I wound up using this image for reference: (2nd and 4th from left, sort of a mix to keep it generic) I knew I would be off on the authenticity of the uniform, I had mentioned in the first post that for this…
I wanna be a dick and say that it should be EXPECTED that a company with such shockingly bad quality checking should do this. Even though it seems like such a good deal I really dont think i'll ever use HP again. I've had 2 of their cheaper models and both were faulty - i just couldnt be bothered to send the 2nd one back…