It didn't work unfortunately. I went into "Customize> Customize User Interface..." and scrolled down to Shade Selected Faces Toggle and it said it was still bound to F2; however, F2 won't change the face being selected in Polygon Mode from being highlighted and not for me. I should note to all who have been attempting to…
hmm the palm uses hardware tesselation with a heightmap and the first render is done in CryEngine 3.. the wireframe however is done in 3ds max... The only way i can get a wireframe of the actual tesselated mesh would be to snap it in CE3 (which doesnt even have backface culling in wireframe mode) and even so it would just…
Hey guys, I originally posted this in Mapcore but was recommended to post here... Wondering if any of you may have some insight on this... especially if you know max macro scripting... i want to be able to toggle between wireframe and flat shading, much like you can toggle between wireframe and smooth+highlights with F3.…
The wireframe smoothing could be due to a couple different settings. If you are in Viewport 2.0: in the Viewport 2.0 options, the Multisample Anti-aliasing will affect your wireframe as well as model edges. If you are not in Viewport 2.0: check the Shading viewport menu > disable Smooth Wireframe. Maya 2015 seems to have…
whats your portfolio site look like? or going to look like? I would say cut the bottom image in half and have 2 images, one for a beauty/presentation shot then a breakdown image below it or next in the slide if you go that way. you could try putting your wireframe over your normal aswell save space because its not going to…
I've got an issue with max 2009, where, when wireframes are turned on (F4) the wireframe flickers in and out from the color it should be (white for selected, object color for unselected) to some other color (right now, grey (not object color)). Changing the object's color doesn't affect the color of the wireframe at all.…
I don't really have one particular reference, I've just been looking at various pictures (mainly body builders) and approximating them. I'll lengthen the upper arms more. Anyone know how to do a decent wireframe render in XSI? I've followed a tutorial for the toon shader to do a wireframe but that didnt' work, and the…
Here's a more comprehensive turnaround render Wireframe in rendered view Vehicle model UV Texture maps. First time posting on this forum, I'm looking forward to more feedbacks, and thank you for those who did comment :)
Hey, just doing some portfolio/fun piece, no strict rules just a freestyle. Hard edges mostly, later on will make a high poly and soften them up with normals. Planning to texture it inside Substance Painter with a stylized PBR touch :) Already did base mesh so moving onto cleaning up and UV unwrapping Concept: 3Ds Max…
for a matter of simplicity this wont work. i think its just not a good idea to make a logo with wireframes, we all know what wireframes look like. logos better be as simple as possible. easy rememorable shapes. i dont see that with a wireframe to be the case ... for those who believe its better to have no dots anyway...…