I'm heading up a small team of people who are trying to create a carmageddon-esque modification for ET:QW. Whilst I have had the idea for years, and announced the mod over a year ago, with the release of Quake Wars and the impending SDK are preparing to enter real development. We have a public Game Design Document…
hi i am aj alhejaj i am looking for remotely job (preferred) or freelance work I have a
good experience in : 3ds max – vray – substance painter – sketchup - photoshop Also I have
a good knowledge in : modeling (low poly + high poly) – uv mapping – pbr
texturing – rendering this is my portfolio :…
Hey, my name is Chad and I am mainly a vehicle artist all tho I can model lots of other hard surface models. I have worked on games such as SimRaceWay's online game. I have also worked with mod teams working on cars for games like rFactor and rFactor 2. Im pretty new to this website so im not sure if im going about this…
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
I just tried adding some more direct links to images. I don't know I can't type/paste in the coding sometimes. All the pics are here now! I finally finished this aircraft for a game project. It just needs to be exported to Torque next, but I might make some minor changes. Textures LOD I never had to render with a light…
Hey so does anyone know anything about importing vehicles from Maya into udk using FBX? In the settings I keep changing the export settings it to make the z the up axis. In addition I've been trying various rotations when I'm exporting it. Everytime when I bring it into udk however the ship doesnt orient right. And the…
Did you draw this out or working from a concept? Seeing the original idea would help crit because right now as gsokol pointed out it is not coming off as a vehicle. The first thing I though when I saw it was of astro jax. Some glass transparency and seeing the interior would really help it look more vehicle like.
Hi, guys! :) This is the project which my studio is working on. It's about modification and exhibition of vehicles. We developed the project with Unity 3D and test the product on webpage, PC client program and IPAD. During the test process, our product did very well. It is about virtual reality. Recently, I have been…
3137 Tris *Updated, see new post. Previous Images: Silhouette and Blocked Out Shapes Alrighty, so I'm redesigning the UT2k4 Scorpion vehicle for one of my classes in realistic steampunk style. Blocked out the concept in 3D, and rendered out some greyscales and silhouettes to get some feedback and critiques. Certain things…
Looking for freelance work, Skilled in hardsurface modeling and texturing. Professional work from my last 2 freelance gigs (Some trees, smaller vegetation, environmental props and vehicles) is still under NDA so not publicly available in my portfolio, but i have permission to send pictures on request. Heres a link to my…