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WIP 28 Felspar Agaricus Draft (View in 3D) Need critiques. Tomorrow is probably the last day I'm going to work on this. Is it too dark? I get that the underside is basically pitch black, though I think tomorrow I will punch it closer to a darker shade of purple, unless it kills the effect that it has on the eyes. Added…
This is just fantastic work. Im actually working on something vaguely similar (a western character). I agree with many of the existing comments. Sharper folds, on both the pants & the shirt. The shirt cuffs seem to clip into the arms on the back, thats weird. And yeah, the belts & such need to pinch the fabric, and it…
Eee! I love that movie and you did such a good job with Walter!!! Donny is close but needs some key things that make him more recognizable. I would bring out his one characteristic "eye tooth" more, especially if you are going to have his mouth open. And the lips could possibly be look a pinch larger and dryer at the same…
Isn't it Steyr, not Styer? :poly124: You have a lot of pinching going on that looks bad and will show up if you do a low poly of this. You might want to edit your topo to reduce pinching and break your model apart into more pieces to help with this. For example on the real gun there is a visible seam between the tan…
Hi, guys. I'm having some trouble with this. I want to carve notches into a cylinder without disturbing the smooth curvature of the cylinder. I've been trying, using sub-D surfaces modeling, to achieve this but so far a good solution has eluded. I always end up with a pinch line running up the side of the cylinder (as…
Okay so I got this so far. Is the topology okay? I got rid of the pinching on the back end by cutting out a support loop but I did have to use a tri at the corner. I got this from the links mentioned above. I was able to stop the pinching around the curving but now I feel the problem is with the topology in the back (flat…
After some years of practice, learning how to solve some problems like pinching, edge flows problems that appears in HardSurface especially on organic models that you want hard surface details, i suggest starting to combine that workflow with Modo`s meshfusion or CAD apps like fusion 360 etc. This programs will help you…
[ QUOTE ] apply smooth modifier, smoothing group 1...or just assign them in your edit poly...... [/ QUOTE ] Dunno if you were talking to me since you replied to my post but the problem was that the OBJ file set the ambient light for the renderer to white. Any way, I had another question. I was wondering how you guys make…
Hey, Looks pretty cool so far. There's a lot of things you can do to make those punches and slam hit and feel a little harder though. For the first punches. You should favor the anticipates and the results of each punch a bit more (Hold/favor them for 1 or 2 more frames) while taking away some betweens on each punch. This…