Bonus: I was originally planning on doing Marauder Fiddlesticks, but was having a hard time landing on a helmet design I really liked and thought fit the marauder sharp and pointy theme. So here's some roughs of what I had started and liked. As you can see I originally found the helmet design I want to use for the Gothic…
The only thing which I don't like about this guy is the blade sticking out of his helmet. It looks kind of silly. In real life it would never work because the blade's weight would constantly keep on tipping the helmet forward. Even if you strapped the helmet down, it would likely be more trouble in the end. As you can see,…
@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…
Hm, I was thinking it might be the PSU as well? Its 700w. This is my board model too: GIGABYTE X58A-UD3R. I just installed another 8gb ram stick this morning, and than I opened up the helmet scene and it ran fine, so I followed it up with the scene I was trying to work in, and it didn't turn off either. I'm not sure if it…
Yeah I think I'm going to go for the relatively tight muscular suit and then hard surface model some extras. I'm a bit worried about the helmet though, I always screw up helmets (in fact I don't think I have even attempted anything very complicated for a helmet, just human heads. Whether a different modeling style should…
Hmm, it is a little blendy, but that's not necessarily a bad thing, although it would be a good idea to make the helmet identifiable as mason from a distance. Maybe add worn gold leaf to the helmet, or add different colors/materials to increase contrast, make the steel look more grimy and dark, or make your shadows and…
Hey guys I've been a long-time lurker, first time poster on this forum. I recently have taken some time to work on my first ever dota 2 set starting with Sven (only helmet and shoulders done so far) and I'm looking for some feedback. Here are some images: Helmet & Shoulders in Maya: Wireframe: In-game Helmet: In-game God's…
So the high poly version of the helmet is 95% done. Just have a few more details to add and subtract. The rest of the body is just a block out. After blocking the rest out, I will then begin to detail each part. I just wanted to show my WIP on this helmet. Any suggestions? I had a lot of trouble on getting the right shape…
About the helmet, vikings didn't actually ever use horned helmets like you see in popular fiction. But, if you're not worried about that, then no sweat. You could always use a helmet like this: http://media.photobucket.com/image/authentic%20viking%20helmet/Vincent_Traina/History/VikingHelmet-1.jpg and incorporate his face…
i can use both feature, but sometimes i cant decide in which case should i use them i assume i have to use mask if i create soft clothes and zmodeller is more effective for hard surface like armor or a helmet? lets say i want to create a Viking helmet what hides the nose and have 2 holes for the eyes with 2 horns, in this…