There has to be a better way to animate this that doesn't take a full day of work. First, see the example image attached. Secondly, let me explain what it is your looking at. That purple wireframe model is a tab that I'm pulling off an adhesive patch revealing the sticky part underneath which is dropping down onto the…
Hello all, I am looking for advice on how to proceed with retopologizing (remeshing?) this mesh for in-game use. An explanation of the following image: 1. The high res mesh from ZBrush 2. The low res basemesh. Basically a cylinder conformed to the surface of the high res. 3. The two meshes together, showing the areas where…
Confirmed that this is a padding issue, but also the baker not handling some UV islands well such that it needs to go into padding. Any idea when this 5 year old bug will be fixed?
Yea I agree scripting it would be a good way to go if you know what you're doing. If the huts are instances or clones, you could use the object paint tools. Load them up in the library and click/paint them into place. If they're all individual that probably won't work that well... There was a plug-in called "Glue-it" I…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
Do you mind if I use this thread to post whatever bothers me about Blender as I try it out, Daaark and other Blender-users? I was trying out a 2.5 build last night (that windowing system is slick as shit), and there were a few things that bugged me, so I thought I'd like to hear the reasoning behind it, or any…
Okay, can confirm that it's not an issue generated from importing/exporting. I believe it was intentional; I've just replicated it on my own model. :) I had to manually snap each point to the same point on the below shell as they didn't stack 100%. But then I just selected the centre cut and sewed it back. :)
Bump. Im having the same issue and I can confirm I dont need further subdivision for it to look good because its happening only on a specific part of my model, by that logic everything in my model should look faceted but it doesnt, its only on a specific part, this bug is annoying
Confirmed it works in latest version of Max. Not true unfiltered nearest-neighbor filtering though. If you're willing to change the display driver, you can get pure point sampling, and no need for Composite: