also remember that the distance between your support edge loops and the actual edge of your model will have an impact on the bake and the smoothness of the corners, so it could be worth playing with that. if you want to play around with normals in maya, just select your object in object mode, hold shift and press and hold…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
Hey Keg, I just downloaded it here are my results/thoughts. Interface Issues* You have the UK/US color and colour in the color menu. * You say press color to choose, which can be confusing. Does one press the name color or the color on the side? * If Wireframe can only be supported alone, it should auto disable the other…
This is what I was referring to. You still have to grab a handle to choose the axis. So it will default to screen space if you mmb without choosing an axis?
If I had to choose between impacting the lives of everyone in the world, or making such an impact on one person that it meant the world to them, I would choose the latter.
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio. The Steps will be as follows if any anyone want to…
I guess this thread is actually about "if you could choose a man to look like who would it be?" Well if that's the case I"d surely choose Clint Eastwood
We are on the verge of quantum computing becoming a reality very soon, Microsoft is already trying to educate people about the changes that are coming. https://www.engadget.com/2017/09/26/microsoft-new-coding-language-is-made-for-quantum-computers/ What the shitty computers did for the analog world in the 40's-50's, we…