Yes, sorry. As I said, it's the first time I work with PBR materials/textures so my problems can be very noob because I feel lost. Last week I have seen lot of videos and documentations about how those textures work, but I just saw 2 videos about how to apply PBR textures in 3ds Max and the results are those ones shown…
thank you all for your answers. The idea of turning fur into mesh also came to me before going to sleep. I will try it. But looking at this character, I understand that they baked normals with the help of Arnold. I will still look for information on how to do it, because there is no video on the Internet where at least any…
Arnold would be able to do this. Arnold isn't a third party rendering engine anymore - it's the default maya one. You could also use mentalray, renderman, or vray.
This is possibley the WORST example. Arnold is NOT a great actor, he is a famous one. Arnold is not a great politician, he is a famous one. There is a HUGE difference between being great and being famous.
Yeah, I know but is so painful there. It really support UDIMs only with Arnold texture node and baking with Arnold is still so much a puzzle. It needs low res to be never intersecting hi res surface
Is it Arnold? I think Arnold has a feature of stitching those seams automatically even on UDIM patches .Also the geometry shouldn't have splits, hard edges. It's based on my Max experience although, not Maya